![]() Increased Mobilization Overwhelm your enemy with hordes of fresh recruits. ![]() Speeds up Engineer construction of defenses. Defensive Operations Enable Riflemen to Construct Field Defenses.Rapid Response Infantry and Heavy Weapons Team deployment times are reduced.A total of 32 new recommended maps includeįactions Americans Infantry Doctrine.Removed team colours & projectile trails.Increased line of sight & weapon ranges.More detailed tank descriptions (armament & armour).Recommended new maps included in separate map installer.Many new units for all factions (>100 overall).Enhanced infantry and tank veterancy system.A new designed ambush system 2.0 using trees & bushes (new v4.5!).Greatly changed & expanded Commander Trees.A much more realistic weapon damage system.Works with Company of Heroes, Opposing Fronts, Tales of Valor or any combination of these three!.The first salvo of a machine gun often kills 2 or 3 of a Squad when they have less cover.Ĭompared to the original COH it's more important for tanks to keep the front towards the enemy and have their sides and back covered up by own units. Infantry units are highly vulnerable to heavy fire by machine guns (MG Squads, machine guns on vehicles for e.g.) and need good cover. Never lag or desync at unlimited on Ultra on our super computers.There are several differences between the original Company of Heroes and the Blitzkrieg MOD. Originally posted by Little Black Duck:There weren't dedicated servers, CoH has always been Peer-to-Peer. ![]() There are ways to use Windows to change the affinity, but I use Process Lasso to do it. ![]() I think that I have reduced the lags and desync's caused by slight processing time differences between players' CPUs where the threads would be waiting for multicore completion. I haven't completely eliminated desync's but they are rare now. I have assigned the game's (RelicCoH.exe) affinity to only 3 full cores (0,2,4), not hyperthreads and it in fact runs better. My CPU is a four core i7 with Hyperthreading. I have reduced the number of desync's my group gets by giving CPU affinity to at first 2 and now 3 cores instead of all 8. When CoH was released, dual-core CPUs were only very new. I will repost here also what I have posted in "How to eliminate desync" : Never lag or desync at unlimited on Ultra on our super computers. There weren't dedicated servers, CoH has always been Peer-to-Peer. ![]()
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